<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Commanding Troops & Campaigns]]></title><description><![CDATA[<p dir="auto">Leading the war is about <strong>troops</strong> and <strong>cities</strong>.</p>
<p dir="auto"><strong>Raids (Lord+)</strong> - <code>::sendtroops</code> (1,000,000 coins) spawns your boss and an escort squad. Order them:</p>
<ul>
<li><code>::troops advance</code> - they fight independently; you earn their kills.</li>
<li><code>::troops follow</code> - they guard you.</li>
</ul>
<p dir="auto"><strong>Campaigns (Minister+)</strong> - <code>::campaign [city]</code> marches a column to a hostile city (currently Varrock), breaks its garrison, and seizes loot. Every contributor splits the war-chest.</p>
<p dir="auto"><strong>Conquest (King)</strong> - <code>::conquest [city]</code> is the full-army version: larger forces, bigger payout.</p>
<p dir="auto">You pay the cost up front, so coordinate with your company before launching.</p>
]]></description><link>https://forum.fallofvarrock.com/topic/10/commanding-troops-campaigns</link><generator>RSS for Node</generator><lastBuildDate>Mon, 27 Jul 2026 09:53:27 GMT</lastBuildDate><atom:link href="https://forum.fallofvarrock.com/topic/10.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 11 Jul 2026 20:04:41 GMT</pubDate><ttl>60</ttl></channel></rss>